![]() I am Jacek, the BizDev Specialist here at GOG, and I am writing to explain what happened with "Heroes of the Monkey Tavern”. Just had an answer from them, they agreed to let me post it. I think that would avoid some disappointments. So, if you want to work with them, at least know that what they try to show is not exactly the way they do things. Their email is and they claim everywhere that they support Indies, in my case they did not love me so much. I worked 4 years on this game, including 2 years in full time, I delayed my release date for them and they don't even dare answer a status request, about the work they told me they were supposedly doing. I know I am no one, it is my first game, I don t have any portfolio, but I deserve a little respect anyway.Ī quick answer saying they don't have the time, I don't know, anything. Today it has been 2 weeks since I asked them for a status and they still didn't give any answer. So I sent them another mail asking if they were able to go further on the subject?Īfter 3 days I decided to release my game without them. I won't hide you that I spent all this time waiting eagerly for an answer from GoG. My concurrents began to show their cards announcing the release of their games. They told me that they were gonna test the game more sooner than later. So I told them, the release date was planned for 4 days later but that I would delay it if I had any chance to work with them. As a dungeon crawler it is exactly in their range. Therefore I was so proud that they could be interested in my game. ![]() ![]() ![]() GoG represents exactly the way I see games. I was about to release my game on Steam so I put a launch date on it.Īfeterwards GoG, to whom I had sent a request a couple of weeks before, contacted me asking when I was planning to release it because they did not want to miss that. ![]()
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