3000-word ] Crash Course for First-Time Game Developers.For those experienced with C++, but potentially needing an upgrade to C++11/C++14.Game Programming (not really network-related).Game Engines: DIY vs Re-Use vs 3 rd-party.Focused on Internet-Based Games which are aiming for millions-of-simultaneous-players, but Some Parts Apply to LAN-based Games Too.Too Large to Fit and Therefore Sketchy: 3D.Topics: All But Gameplay/AI/Monetization/Physics.Genres: From Social Games to MMOFPS, with Stock Exchanges in Between. On Stateful Distributed Systems in General.Comments which Helped to Shape the Book.Pre-Coding Checklist: Things Everybody Hates, but Everybody Needs Them Too. Server-Side. Asynchronous Processing for Finite State Machines/Actors: from plain event processing to Futures (with OO and Lambda Call Pyramids in between)Ĭhapter 9(e). Eternal Windows-vs-Linux DebateĬhapter 9(d). Front-End Servers and Client-Side Random Load BalancingĬhapter 9(c). Naïve, Web-Based, and Classical Deployment ArchitecturesĬhapter 9(b). Unity 5 vs UE4 vs Photon vs DIYĬhapter 9(a). Client Architecture Diagram, Threads, and Game LoopĬhapter 7. On Debugging Distributed Systems, Deterministic Logic, and Finite State MachinesĬhapter 6(d). DIY vs Re-Use: In Search of BalanceĬhapter 6(b). IDL: Encodings, Mappings, and Backward Compatibilit圜hapter 4. Point-to-Point Communications and Non-blocking RPCsĬhapter 3(d). World States and Reducing TrafficĬhapter 3(c). RTT, Input Lag, and MitigationĬhapter 3(b). On Cheating, P2P, and Authoritative ServersĬhapter 3(a). VII’s “1st beta” is being written – and Vol. VI are in “1st beta” and are available on this site, see below Current versions are available to backers as an “early draft” on Indiegogo and on Leanpub. “1st beta” versions are available on this site. “Development and Deployment of Multiplayer Online Games” (#DDMoG for short), consists of 3 parts: ARCH(itecture), PROG(ramming), and DEPL(oyment). VII-Vol.IX. If you have backed this book on Kickstarter or Indiegogo – please see relevant updates on KS and on Indie. IV-Vol.VI, and the content intended for original Vol. It means that we plan to print the content which was planned as original Vol.1 as “new”, the content planned for original Vol.2 – as “new” Vol. UPDATE: the book has grew soooo large that we decided to split it into 9 volumes (about 300 pages each) instead of three.
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